This time Starvault introduces the jungle. For the sake of Gore, special death effects for different types of attacks have been added. For the fans of violent animations, special death effects for different types of attacks like slashing, etc. have been added. The AI gets a polishing iteration, Wisents have been added. Stats have seen some overhaul as Tindremenes get buffed. As well as a myriad of other things you can read up below in detail.
This patch sees the introduction of Cave Camp. A fine selection of customization options for your character including skin, hair and eye colors. The Risar Dungeon is live now. Wind and Storms get more lively, and while it's a stormy night outside why not check out the new guild chat for remote campfire goodness.
Crafters can look forward to bow crafting. Nvidia card owners get to see improved DLSS Support to help up your framerates without skimping on the details. Newly introduced Morin Khur gets some polish along with the rest of the game and we see another step in the progress to playing the game in persistant mode. Hooray!
This time we get a few but very impactful features. With Morin Khur we get to visit the second biggest city after Tindrem. And wow it's beautiful and impressive. Guards finally start patrolling the hamlets, roads, and cities. Going by their banter they really dislike us. But check them out yourselves.
This time we get two new dagger types for what its worth. Dwarf players can finally look forward to playing the Oghmir race. Gathering is now in the game with woodcutting and mining enabled. And the wildlife sees the addition of springboks. There is still some issues mentioned but nothing out of the ordinary.