New Patch Notes for Mortal Online2 with a plethora of new stuff to try out!

This time we get two new dagger types for what its worth. Dwarf players can finally look forward to playing the Oghmir race. Gathering is now in the game with woodcutting and mining enabled. And the wildlife sees the addition of springboks. There is still some issues mentioned but nothing out of the ordinary.


Added:

  • Added two new daggers.
  • Added new emotes (use command `/emote` in local chat to list them)
  • Added a cloud of dust when arrows hit ground/objects.
  • Added so fired arrows spawns on other clients as well.
  • Added second moon.
  • Added Oghmirs as playable race.
  • Added Springboks to forest areas.
  • Added woodcutting.
  • Added mining.
  • Added extraction devices.
  • Added skinning system.
  • Added refining system.
  • Added support for fleeing AI.
  • Added banks to all cities.
  • Added Khurite forest biome.
  • Added the cities Vadda, Bakti and Moh-ki.

Changes:

  • Adjusted mouse and keyboard input. (making input more responsive and smooth on some systems)
  • Adjusted bow “reload” so that players can charge the next arrow as soon as it appears.
  • Adjusted female idle pose.
  • Clients now synchronize game clock once every minute.
  • Clients now re-attempt to synchronize game clock if response time is bad after login.
  • Disabled cloth physics on cape and banner in first person to avoid having the cloth enter the player view.
  • Made player on-death dissolve effect cheaper.
  • Added logout and exit transition screen fade.
  • Some emotes and actions have been updated / polished.
  • Emotes and skills now properly exit their states with an animation. (still some polish to do)
  • All hairstyle physics have been polished.
  • Changed so that arrows that hit players and other entities now has a shorter lifespan.
  • Update light intensity at night.
  • Updated dissolve effect, seam removed.
  • You now regain stamina when standing still in water.
  • Resting will now show the total time until you are fully healed.
  • Resting now ends if you give input.

Fixes:

  • Fixed issue where game clock synchronization would not interpolate properly and some players would be way off time for quite some time (resulting in invisible swings and other issues)
  • Fixed issue in click-drag input that would not register direction properly if user clicked without dragging far enough.
  • Fixed issue where players would be in a static running pose when logging in.
  • Fixed issue where character ears would stick out through helmet after resurrect.
  • Fixed issue where character proportions would change after resurrect.
  • Fixed issue where character would not stand on ground after resurrect.
  • Fixed issue where breast physics would stop after resurrect.
  • Fixed transition from thrust to left swing after hitting an enemy with Sword and Shield.
  • Fixed hitch in Axe2H idle – Fixed weather related crash.
  • Fixed logout and exit game crashes.
  • Archery combat should now drain stamina correctly while holding a charge.
  • Fixed an issue that would cause the arrow to gain extra damage if held longer after reaching full charge.
  • Fixed an issue that caused the torch fire to stay after the torch was unequipped.
  • Using goto priest or home button now waits until everything is loaded before fading out.
  • Fixed a node crash.
  • Fixed login issue that would leave the login server in a bad state for 30 sec.
  • NPC’s now resurrect.
  • Fixed issue on the server that would limit traffic in a really bad way.
  • Fixed rare client crash.
  • Fixed a couple of collision issues when dead.

Known Issues:

  • Ai is still work in progress.
  • Not all resources can be mined or woodcut yet.
  • Material skill gains from extraction not fully working.
  • Some materials are missing icons.
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