Why do we need Weapons?
There are other means of attack, like magic, Beast Mastery, Domination, and Archery. But nothing beats melee when it comes to sending an enemy fleeing. The shock of a well-mounted melee attack is still unsurpassed in brutality. Pressure and tenacity have made many a spell fizzle. Trained Creatures and Monsters can be drawn out and once they are defeated they are gone from the Beastmaster’s arsenal. But your trusty weapon stays with you. Well until it breaks or the wielder lies in a puddle of blood.
Weapons come in different sizes, weights, and shapes. The choice of weapon depends on your character’s attributes and build strategy. Naturally, the thought process behind that is what we wanna look at in this article.
Another consideration is if you want to use the weapon from horseback or as a trusty foot soldier. Is it a backup weapon or your only means of attack?
To get a better picture of all the parts involved let’s delve into these matters. So brace yourselves and move right on to the matters at hand!
Great, you haven’t clicked elsewhere yet, so why don’t we dive into our first subject. Now let’s say we have our weapon of choice. How do we actually swing and parry with it? And what governs the outcome of our exchanges with the enemy?
Four different directions can be used to attack. Swinging from left or right gives you a directional attack. While the overhead strike and thrusting are central attacks.
All these attacks have to be parried differently. You basically have to match the direction of your attacker with your parry. Albeit mirrored. So his left attacks you parry from your right. The overhead strike has to be parried from the center holding your weapon or shield upwards. While thrusting attacks are plainly parried frontally.
Swinging attacks and overhead strikes do both bludgeoning and slashing damage combined. While thrusting attacks only do piercing damage. Keep that in mind when comparing let’s say Daggers and Swords while looking at our comparison tables.
Weapons with the highest amount of Bludgeoning Damage include hammers, maces, and heavy ax heads. But whenever you do a swing or overhead attack with any weapon it will deal Bludgeoning damage to some extent. This is the most reliable damage type in the game since there are no armor types that have very high defense stats against it.
All bladed weapons and axes deal slashing damage. Once again, whenever you swing or overhead attack with any weapon, slashing damage will be a part of your dealt damage. This damage type is easier to mitigate than bludgeoning damage. But the greater the heft of your weapon, the greater the additional bludgeoning damage of it will be.
As a rule of thumb, the pointier your weapon is the more it is suitable for thrusting it into the enemy’s bowels. This damage type is not as effective as bludgeoning damage, but most pole-arms, blades, and even spears like the trident (Triple Spear) are versatile enough to be used as a swinging weapon.
Ok,that’s how weapons basically work. We know the theory now. The only thing missing is actual data, so we can put our weapon into perspective. The following section contains a description of the weapon type and a set of weapon damages, weight, durability, and damage per type for all weapon heads. The handles are all tested against the hardest hitting weapon head so you can see the differences between the handles more easily.
Equipped with that knowledge let’s get to actually knowing what kind of weapons are around in Mortal Online 2.
Swords come in one-handed and two-handed versions, curved, straight, heavy, and slender types. Single-handed swords encompass the following weapons. Backswords and Straight Backswords are both single-edged swords. While there are also dual-edged shortsword, heavy shortsword, and finally the straight blade.
Swords come in one-handed and two-handed versions, curved, straight, heavy, and slender types. Two-handed swords include these blades. Firstly the Khurite great-sword and heavy great blade both single-edged. Then the dual-edged blades, the great-sword, and the crossguard Blade. Lastly, the odd duck is the wavered great Kris blade.
One-handed axes include the Greataxe, the slender Khurite-Axe, and the War-axe. The only double-headed axe is the Double Bit axe. Another one-handed axe is the woodcutting axe which is less of a weapon but a tool of choice for lumbering. Like their two-handed counterparts, these weapons have a well-balanced mix of slashing and blunt damage.
The two-handed axes are the great two-handed axe, the battle-axe and the Kallardian great axe. Then the double-headed axes in this category are the Double axe and the Kallardian Double axe. They have an excellent balance between slashing and blunt damage.
One-handed hammers consist of a variety of weapons and two important tools. The weapons are sledgehammer, war hammer, war club, flanged mace, and star mace. Lastly the pickaxe a tool of choice for mining and the torch for bringing light into the dark. Like their two-handed counterparts, these weapons are primarily focused on blunt damage and extremely efficient against heavy armors.
Two Handed Hammers
There are two-handed versions of the sledgehammer, flanged mace, star mace, and war hammer. The only unique two-handed weapon head is the devastating maul. These weapons are primarily focused on blunt damage and devastating against heavy armors.
All Polearms are two-handed weapons and offer excellent reach. But keep track of your distance lest you want to land a measly handle hit.
All Polearms are two-handed weapons and offer excellent reach. But keep track of your distance lest you want to land a measly handle hit. This weapon group is historically known as Glaives and consists of the curved-, heavy-, backsword-, straight-, and light glaive.
All Polearms are two-handed weapons and offer excellent reach. But keep track of your distance lest you want to land a measly handle hit. Poleaxes include the heavy and light Bardiche, heavy and light Poleaxe, as well as the Halberd.
Unlike all other weapons, spears can be used two-handed, but you can also pair them with a shield. They are war-, long-, heavy-, boar-, and the triple spear, which is also known as a trident. They are primarily thrusting weapons.
The spear is a more predictable weapon because of its focus on the center attack. But the shield allows the wielder to be more aggressive trusting on its protection.
Daggers are like spears primarily a thrusting weapon, half-decent at slashing though. War-, Mercy-, Straight-, Heavy-, and Curved Daggers are at your disposal in Mortal Online 2.
Another interesting feature of daggers is the weakspot chance. Meaning that the higher your dexterity is the higher the chance that you bypass the armor protection of an enemy. This will cause you to deal decent damage even with something as puny looking as a dagger.
The final piece of knowledge i want to share with you, is some thought on what skills come in helpful as a melee fighter.
- Weapon skills
This part is pretty straightforward. Every single weapon group we discussed before e.g. spears, swords, etc. has a corresponding skill. These are all Primary Skills or in the case of Polearms a secondary under a primary skill.
Feint saves you up to 10% of the stamina cost of every weapon swing or thrust.
Anatomy is a self-healing skill. Using this skill consumes one unit of Bandages from your inventory, so make sure to stock up on bandages, before you go into battle.
- Damage Assessment
Another aspect is that anatomy is also a requirement for damage assessment which is another useful skill. It allows you to see correct damage numbers of any damage you cause to an enemy.
- Combat Maneuvering
This skill gives up to 10% faster stamina regeneration while walking in combat mode.
- Combat Movement
With this skill, you gain a whopping 20% faster stamina regeneration while walking in combat mode.
The last skill gives you up to 10% more walking speed in combat mode. Combined with the other combat mode skills a true winner.
Mounted Combat Skills
- Controlled Riding
Controlled Riding is the prerequisite of mounted combat and in and of itself quite useful. It gives you more control over your mount. This means your mount handles more nicely and is less likely to shy away from danger or throw you off.
- Mounted Combat
This skill allows you to strike from horseback. Mounted combat is extremely useful because it allows you to hunt down infantry easier and get out of harm’s way if there are no enemy horsemen around. Stay away from arrows though. They can bring down your horse slowly but steadily.
- Mounted Charge
With this skill, you can fully utilize your cavalry powers. It allows you to gain a damage bonus from the speed of your mount at the time of the attack.
- Swift Riding
No Rider, armed or not, is complete without this skill. It gives your mount more speed and lets it use up less stamina. That makes for long fast gallops while chasing and retreating.